To finish off the semester long traineeship at Digital Society School I created a board game that emulates the function of the automated agent our programming team created to test intervention strategies to combat abuse and harassment on Twitter.
![](https://hillaryjaap.com/wp-content/uploads/2020/05/botopoly-1024x671.jpg)
The board game includes the strategies we used as well as the obstacles we encountered during development. For example, our initial test at using a bot to interact with Twitter users was met with a suspension of our developer account.
![](https://hillaryjaap.com/wp-content/uploads/2020/05/suspended-1024x625.jpg)
The most interesting part of the game, according to participants at the showcase, is identifying abuse from a pile of ambiguous examples. We found that during development we didn’t always agree when a tweet was truly abusive. It’s an interesting and entertaining part of our game, and a very important part of our research.
![](https://hillaryjaap.com/wp-content/uploads/2020/05/ambiguous-cards-1024x692.jpg)
The game also includes the counterspeech language we use in our automated interventions. One conversation is neutral, and the other is empathetic.
![](https://hillaryjaap.com/wp-content/uploads/2020/05/abuse-cards-1024x709.jpg)